Ffxiii 2 which monsters to level




















The other is Narasimha. It has very good stats throughout the game, especially if found early on. Very well worth the time and effort to tame one. The Blue Chocobo is, without question, the best choice for an ultimate all-around Ravager. Try to infuse it with passive abilitites such as 'Role Resonance and, if you're planning on having a Chocobo-focused Paradigm Pack, 'Pack Mentality'.

Location: The Archylte Steppe??? Debris - Grave Ridge Cloudy. In many respects these two are the best overal Ravagers in the game.

Cloudburst has good HP growth but Debris takes half damage from physical attacks and all elements. However, due to Cloudburst having the Feral Link 'Friendly Fire', it makes him arguably the better of the two.

Using either of them won't make a great deal of difference. Use Cloudburst for Ice and Wind. Debris for Fire and Lightning. Probably one of the most accessible source of Cura and Esunada.

Also learns the passive ability 'Improved Cure II'. Best choice for a Lv. Make sure to give it Esuna and Esunada which you can just infuse it with Flanitor. Also infusing it with 'Feral Speed II' makes it a good choice for regular use in battles even when healing is not required. By repeatedly charging its Feral Link with Cheer and then using it, you can use the Green Chocobo as your primary "recruiter" when you're looking to aquire a specific monster.

Its feral link is Uplift which does at least two things, 1 cures the party for some health not much only about , and 2 it is the only thing that grants reraise which is an auto raise for anyone who dies but it's temporary.

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Sign up for free! What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: 15RC. User Info: Krystal You can't ever really mess up since you can release and recatch most of them. In general, most enemies will always take Potent materials.

In that case you would probably want to use Vitality materials. Infusion is actually where you can screw up more than stats. What you need to consider is the role. It's stuff like that.

This has been discussed multiple times. If you want, you can either search it up or ask for a link. Just bloody join. User Info: SinisterSyn. AlphaOmegaSid posted I just got introduced to taming Monsters in the Bresha Ruins and have some questions For future level ups, can I use higher grade Potent Materials like the Level 5 Potent Generator to lessen the amounts of materials used to reach the monsters' peak level?

Or, do I have to level the Monsters up going in order from Level Materials? You can only use the materials that fit the Grade Level that you see on your monster in the Status screen. It should show 5 Yellow and grayed out faces? If it's only 1 Yellow, then you can only use level 1 materials for that Crystarium stage.

If it starts with 2, then you can only use level 2. And so on. Some monsters start late in the crystarium in terms of the materials you need, so it won't always be level 1.

And Early Peakers max out only on one set Material level, so you'll only need to worry about gathering that level since you can't invest anymore after they're maxed out. For example, if I were to use Level 5 Potent Generators exclusively on a Pulse Knight, will it have better maximum level stats overall in the end? See above, you can only use what you see, so that wouldn't really matter.

The expansion bonuses should be left to the role, not the growth type. Still some other exceptions where you may not want to, but just not most of the time.

Potents give you boosts to all stats, but certain monsters may not need them, even though Potents are typically easier to come by and makes leveling super easy since they will at least be balanced. For example, a SEN doesn't really need any other stats, so Vitality for all wouldn't be a bad idea. For the "good" ones, it's usually not an issue.

Always save before using the Crystarium. This way, you can experiment and see how their stats turn out before you end up being stuck with them. Thanks in advance. I'm glad i decided to check if others had answered before i posted a wall of text for no reason :P 5 When you get access to Bresha Ruins AF, tame a Munchkin.



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