How many banjo kazooie xbla sales




















User Info: WF That's about million dollars. User Info: LegendaryOozaru. LegendaryOozaru said: and the mentally immature. So you got your copy finally? User Info: fallingpowers. Reverted Pikon, it's.

User Info: Xivios. I think he said 0. Kinda a shame really. But don't kid yourself into thinking it would have been a smash hit if it was a conventional platformer. Factor in the number of people who actually played the original two, and then the number of those who now own a , and the number probably isn't very high. This game is entirely unlike any other vehicle game out there. It has more in common with Chromehounds than GTA, and Rare's last true platformer sold less than a million.

Platforming is a nearly dead genre. More topics from this board How do you change the town vehicle inside the town? Side Quest 5 Answers Where can I find siren's horn? Side Quest 2 Answers Does this game have split- screen? Side Quest 2 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: capcomkilla capcomkilla 12 years ago 1 I think the game is great.

She gloats over her "beauty", until Dingpot finally breaks his 'silence' and tells the witch that Tooty, another inhabitant of Spiral Mountain, is actually the prettiest and the fairest of them all.

Grunty reacts angrily and decides to kidnap Tooty in order to steal her beauty. She grabs her broom and sets off immediately. She eagerly tells Bottles that she is going on an adventure with her brother, Banjo. Inside the house, Banjo is sleeping soundly, with his breegull friend, Kazooie , sleeping in his backpack, which is hanging on a nearby coat rack. Tooty and Bottles are still talking, until Bottles spots Grunty in the distance, but confuses her for Banjo due to his short-sightedness.

Grunty immediately goes for Tooty, and a struggle ensues. Kazooie, eager for action and adventure, overhears the clamor outside as well as Bottles' cries for help and tries to wake Banjo up. Banjo and Kazooie leave their house, only to discover that Grunty has gone off and kidnapped Tooty!

Bottles tells the bear and bird that they must venture to Gruntilda's Lair to rescue Tooty. Bottles offers to prepare the duo to fight Gruntilda by teaching them some basic moves and repairing the bridge leading to the lair's entrance.

Banjo and Kazooie set off on an adventure into the lair to save Tooty. Once inside the lair, Banjo and Kazooie find a Jiggy , which is used to open and unlock levels around the lair by completing Jigsaw Puzzle pictures.

They soon find a painting that fits their first Jiggy, opening the first level of the lair, Mumbo's Mountain. Banjo and Kazooie enter the first world and find that their quest is not as easy as they had anticipated. They discover that they need to rescue Jinjos imprisoned by Grunty throughout each of the worlds as well as collect Musical Notes , which are needed to open up Note Doors , to progress through the deeper areas of Gruntilda's Lair.

They also meet Mumbo Jumbo , a skull-faced shaman who offers his services to the bear and bird by transforming the adventurers into different animals with new abilities. The two continue progressing through the lair, gathering musical notes, Jiggies, and other collectibles along the way, as well as rescuing the Jinjos of each world. They also encounter Mumbo Jumbo and Bottles several times, who continue to help the heroes by transforming them and teaching them new moves, respectively.

Banjo and Kazooie also get help from Gruntilda's nicer sister, Brentilda , who gossips interesting facts about her ugly sister. After successfully surviving through all nine worlds in her lair, Banjo and Kazooie eventually reach Gruntilda but are forced to play her quiz show, Grunty's Furnace Fun.

Thanks to the information provided by Brentilda's gossips, Banjo and Kazooie win Grunty's game and save Tooty. With Tooty rescued, they return home and celebrate with a barbecue.

However, Tooty reminds our heroes that Grunty had escaped shortly after the game show and was still at large, plotting her wicked schemes. Banjo and Kazooie make their way back up the lair until they finally reach the roof with a little help from Dingpot.

On the roof, Gruntilda challenges them to a more direct confrontation and an epic battle ensues. But, with the help of the Jinjos they rescued in the various worlds of Gruntilda's Lair, Banjo and Kazooie defeat Gruntilda and ultimately knock her off her tower. She crashes into the ground, creating a crater of her shape, which is then covered by a large boulder that falls from the tower and traps her beneath it. Banjo and Kazooie finally take a well-deserved break at the beach, where the bear and bird and their friends anticipate a sequel, Banjo-Tooie.

Meanwhile, Gruntilda, whose loyal minion Klungo is trying to rescue her, swears her revenge. This comes to a total of eleven worlds featured in Banjo-Kazooie. Banjo Kazooie utilised a range of various features that gave the game a unique style and feel. These included the prioritisation of vibrant, high quality textures in favour of extensive use of placeable or static objects. The overall feel of the game follows a lighthearted, fairy-tale like but stereotypical british humour, including sarcasm, toilet jokes and even the suggestion of innuendo in places, though carefully intergrated to ensure its E rating.

This atmosphere is reflected by the choice of main characters; a bear, a bird and a witch. Levels are designed in a simple, uncluttered format, with regular use of simple polygon shapes to define hills, platforms and a majority of objects within the game. Levels are carefully designed to have small, distinctive micro-areas which add to the feel and believability of the level.

The Village with thatched huts, the Stonehenge-like ruins, Tickers Tower and Conga's Tree in Mumbo's Mountain, is an example of this approach to level design, which can be observed in other games, even as far ahead as Super Mario Odyssey , which some have likened to Banjo-Kazooie [ see video ].

The soundtrack to Banjo Kazooie also reflects this style of transparancy and vibrance, without being too cluttered or complex. All of these features are integrated seamlessly in a way that makes sense and adds realism to the world, with few to no objects seeming out of place or just for function.

As the game progresses, levels become more intricate and complex. Mumbo's mountain only has 2 interior areas and like many first levels in similar games, does not represent any great danger to the player, The function being to teach the player about game mechanics. Rusty Bucket Bay on the other hand is often cited as one of the most difficult and dangerous levels in the game, including instant death floors, toxic water, many interior areas and the 'Swim through the Propellers' Jiggy, one of the toughest in the game, therefore following all the very well known design tropes of turning seemingly safe game mechanics that the player has learnt during their gameplay and inverting their effect i.

Banjo Kazooie is mostly regarded as a collectathon, a style of game in which a variety of collectable items, forms a basis for gameplay mechanics. These are designed to motivate the player to fully explore the 3D world 3D worlds were still farily new at the time of Banjo Kazooie's release and to reward the player for doing so.

These range from minor rewards such as learning a new move, finding enough jiggies to open a new world, finding notes to open note doors, finding empty honeycomb pieces to increase maximum health, to larger scale rewards for more complex achievements such as opening the final note door and completing the final puzzle, doubling Banjo's health, or the cheato book tasks where players can double their expendable collectables red feathers, eggs and golden feathers.



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